

- #Star wars kotor 2 steam crash install#
- #Star wars kotor 2 steam crash mod#
- #Star wars kotor 2 steam crash mods#
Having released in 2003, the original is still a classic worth playing today, and its sequel, whilst initially suffering from rushed release schedules, benefitted from a re-release not too many years ago that brought stronger mod support and many other quality of life features to the game. Both are remarkable translations of the RPG formula into the Star Wars universe and build up a whole chronicle of lore thousands of years before the events of the movies. Knights of the Old Republic and its sequel, The Sith Lords, are some of the most beloved Star Wars games out there today. Whilst still in progress, it’s a great way to check out the older game as the port is almost bug-free and fully smoothed out!
#Star wars kotor 2 steam crash mods#
Thus, this project aims to port the original game into the sequel engine, including all the missing planets, and establish itself as a basis for other classic KOTOR mods to make it into the newer engine. KOTOR II, however, benefits from having received an official re-release in recent years that fixed many issues and added better mod support.

KOTOR and its sequel touch upon very different environments as you progress throughout their respective stories, with different characters, gear, and quests. If you used the zips, the best way would be to :Ģ - Delete everythin that remains in the folders named Override, Movies, Modules, Streamvoice and launcher.ģ - Reinstall Kotor2 (if you want to play the normal version again)
#Star wars kotor 2 steam crash install#
If you used the exe installer to install the mod, there should be a option to unsinstall from your windows start menu. I recommend you remove all other Kotor2 mods before installing this one. NOTE: This mod is not designed to work with other ones. To install the mod, your installion directory should be where the file swkotor2.exe in located.įor non steam users, this will probaly be something like: C:\Program Files\Lucasarts\Knights of the Old Republic IIįor steam users, it will be something like: C:\Program Files (x86)\Steam\SteamApps\common\Knights of the Old Republic II This mod is a Total Conversion for KOTOR II, meaning it adds a new story with new characters, planets and modules to explore! This is the unofficial Knights Of The Old Republic 3! Star Wars Knights of the Old Republic 3 - The Jedi Masters is the unofficial successor of Knights of the Old Republic 2 - The Sith Lords. Images in this summary by various team members.Knights of the Old Republic III: The Jedi Masters Sonne2 - For awesome help and game scripting! Star Wars: Clones of War - For Morthons valuable help, support, etc!

Rising Empire - For help, tolerance, textures, and ideas/code theories! The following listed has given this project help and support, if you like this project, then please support us by checking out and showing these gems support! Really, helping them out does help us out! Tons of model of course were done by our team from scratch, but of course without LucasArts/EA/Disney, the time it would take to complete a project of such wide array would have taken the lifetime of each team member. Infinite thanks to LucasArts/EA/Disney for many great game models, of course all rights to these models go to them. With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come. It it our goal to feature as many species, factions, governments and regimes present during this timeframe. Galaxy at War is set roughly between 32 BBY too 4 ABY, in other words, roughly between Ep 1-6.
